Changelog
Changelog
This page documents all public-facing changes to the WWE 2K Remastered system. Updates are intentional, infrequent, and focused on long-term stability and realism.
v2.2 — Premium Filters, Archetypes & Community Expansion
- Updated various superstars labeled Apr 2026.
- Added Promotion Style as a new filter.
- Added a new Source filter to separate Hype DC Official and Community entries.
- Updated the COMMUNITY button so it now shows only wrestlers with Source = Community.
- Removed Templates as a separate page and converted it into the in-app GENERIC category.
- Added a new Date Updated filter for faster roster browsing.
- Added Offensive Archetype and Personality Archetype to the wrestler Info section.
- Visual update to the Personalities section. Postive numbers are now BLUE
- Added Bio in the wrestler details panel.
- Hit Points are now visible in the premium app interface.
- Added a top-of-app NEW UPDATE, SEE LOG banner linking directly to the changelog.
Notes:
This update focused on strengthening the premium browsing experience, improving data separation,
and expanding how wrestler identity is explained inside the app. The core logic system remains the same,
but the interface now does a better job exposing those layers clearly.
v2.1 — Premium System Expansion
- Added Personality Archetypes to the roster database.
- Personality Archetypes now include Definition, Key Emphasis, and Two Core Traits.
- Added Offensive Archetype and Personality Archetype fields to the App’s Info panel.
- Expanded wrestler data model to support personality-driven match behavior logic.
- Introduced the automatic Bio Generator inside the roster spreadsheet.
- Bios now explain a wrestler’s fight style, personality archetype, offensive archetype, promotion, era, and alignment.
- Added style and personality lookup tables to support automated bios.
- Merged Templates and Community Creations into a unified dataset.
- Added new database fields beginning at Column DC for community creation metadata.
- Updated filtering logic so Templates and Community buttons correctly filter the shared dataset.
- Fixed Archetype dropdown filtering not pulling correct sheet data.
- Hidden the Hit Points section from the interface to simplify the UI.
- Improved sheet-loading stability for the Gameplay Sliders page.
- Expanded the Archetypes Guide with improved explanations of match flow and archetype selection.
- Added documentation clarifying that Offensive Archetypes and Personality Archetypes are logic explanations, not in-game settings.
- Improved premium onboarding materials including AI Sequences Guide and expanded system documentation.
Notes:
This update expands the internal logic model used to explain wrestler behavior without altering
the core gameplay systems. The goal is improved clarity and deeper roster documentation
while maintaining the existing match simulation philosophy.
v2.0 — Premium Launch (First Release)
- First official release of WWE 2K Remastered Premium.
- Introduced the Premium Wrestler Database with expanded roster data and filtering.
- Added Community Creations, allowing Premium users to submit their own wrestlers.
- Added Generic Templates to help users quickly generate balanced original characters.
- Implemented the Submit a Superstar system for user-created wrestlers.
- Added contributor tracking fields (Submitted By and Date Submitted).
- Introduced Personality Archetypes alongside existing Fight Style Archetypes.
- Expanded documentation explaining how archetypes influence AI match behavior.
- Rebuilt the top navigation structure for better organization of tools and systems.
- Added Premium access control via allowlist authentication.
- Improved data loading behavior and transition handling when switching datasets.
Notes:
This version introduces the full Premium infrastructure while maintaining the original
core design philosophy: realistic match behavior comes before feature complexity.
v1.3 — Structural Cleanup
- Separated documentation concerns from tooling concerns.
- Moved system explanations out of the App and into dedicated pages.
- Standardized language across Start Here, Archetypes, Attributes, and AI Move Settings.
Notes:
No gameplay logic was changed in this update.
This was a documentation and structure pass only.
v1.2 — Behavioral Refinement
- Clarified KO / Knockdown / Stun classification based on sell and recovery.
- Restricted early match use of high-impact strikes and diving attacks.
- Enforced limits on ground move repetition to prevent AI flurries.
- Documented combo usage rules based on impact rather than strike count.
Notes:
This version reinforced the core design rule:
behavior matters more than labels.
v1.1 — Clarity & Consistency
- Rewrote glossary language to be understandable for non-wrestling fans.
- Aligned Archetypes, Attributes, AI Tendencies, Personalities, and Hit Points into a single system model.
- Clarified that moves are evaluated by in-game behavior, not menu category.
- Documented slider compatibility and required gameplay settings.
Notes:
This update focused on reducing user error by improving explanations,
not by adding new systems or rules.
v1.0 — Stable Foundation
- Initial public release of the WWE 2K Remastered system.
- Finalized all Archetypes and their intended match roles.
- Locked AI Move Settings philosophy (Priority, Repetition, Timing).
- Established strike-to-grapple balance to prevent AI grappling loops.
- Implemented strict controls on carry moves, ground spam, and diving spam.
- Defined match flow expectations (lock-ups early, escalation, strong finishes).
Notes:
This version prioritized believable match structure over feature depth.
No automation or shortcuts were introduced before core behavior was stable.
Version Philosophy
WWE 2K Remastered versions change slowly by design.
- Updates are released only when they improve realism or clarity.
- No changes are made that require users to rebuild entire rosters.
- Stability is prioritized over frequent iteration.
If a version number changes, it is because something meaningful changed.